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English_Advanced Course

Part6. Design a Jean

1. Import a sample DXF file

Import a DXF file by selecting File - Import – DXF. (or you can drag & drop the file into the 2D window)

2. Place the pattern on top of the 2D view avatar.

3. Organizing Pattern & Dart

After handling the darts and waistband, flip the back pattern horizontally so that the side seams are facing each other.

Complete

4.  Sewing

 After sewing the organized half pattern, copy the pattern symmetrically (ctrl+E). After copying symmetrically, sew the front center (red lines) and back center (yellow lines) of each pattern together.

5. Place patterns on the avatar in 3D view

Adjust the position of the pattern on the 2D view avatar, then right-click the mouse and select Locate in 3D -> Front/Back to place it on the 3D view avatar. After placing it in the 3D view, organize the pattern back to its original position in the 2D view.

Pants: Use Deform parameters to wrap each leg pattern around the avatar’s leg. Waistband: Since front and back were sewn from one pattern, Use Deform parameters to arrange it toward the waist on both sides.

Adjust the X-axis value to transform horizontally. Then, use the move gizmo to appropriately arrange the pattern position

6. Simulation(space bar)

7.  Add Fabric

You can choose any fabric from the Fabric > Preset list and apply it to the finished garment. If you want to change it to any color other than white, right-click on the desired Preset item and click Duplicate (The duplicated fabric will be moved to the Custom folder.)

8. Fabric Properties

Depending on the fabric you change, the fabric properties will also change. Change the fabric properties by selecting similar properties from the presets provided

9. Add Logo

In the 2D View Action Toolbar, click the Button tool to change it to the Artwork tool. Then you will see the Artwork panel at the Properties tab.

For your convenience, we provide you with various types of artwork files such as basic embroidery, print, beads, denim damage, labels, and washing effect by default. You can select the one you like and apply it to the your clothing.

You can adjust the size and angle of the artwork in the Artwork properties at the bottom of the library. You can fix the ratio or can freely adjust the width and height regardless of the ratio with the lock icon.

If you want to return to the original size of the artwork during your editing, just click the reset icon on the right.

In addition, you can hide the artwork only in the 3D window by unchecking the ‘Show in 3D View.’ The artwork will still be in the 2D view.

Sample design with washing logo

10. Add Stitch

There are two ways to add stitches in z-weave:

  • Click on Stitch in the 2D view action toolbar, then you will see the Stitch property panel on the side.

With this Stitch function, you can freely create stitches such as creating line segments.

  • Create internal line segments
  1. Clink Curves, Vertices in the 2D Selection Toolbar, then select the line segment you want to create a stitch for.
  2. Right-click on the line segment and select [Offset Innerline].
  3. On the pop-up window as shown below, set the distance from the line segment and the number of stitches to create.

Create a stitch by checking Stitch.

If you want to match the stitch to the whole outline of the pattern, check Extend

11. Stitch Editing

Click the Stitch selection tool in the 2D selection toolbar and select the stitch you created. You can change the stitch type, width, length, color, etc. in the Stitch property panel on the right.

In addition to basic stitches, z-weave provides various stitch samples such as decorative stitches, puckering effects, and tapes.

You can hide your stitches in the 3D window by unchecking [Show in 3D View]. Stitches will still be in the 2D view.

Complete with stitches

12.  Draping Board

After finishing making the costume, if you want to save the simulation state, click the Add button in the simulation tab on the right to save the draping board item. Note: Thumbnails for draping board items are generated based on the current 3D view.

Part7. Item Coordination

You can add existing zls files into the current design by clicking File > Append from the main menu bar.

The t-shirt design will be open as it was previously saved, thus you may need to reorganize the 2D pattern.

To ensure that the top and bottom can be stably simulated, specify the simulation order and layer order in the properties panel after selecting the pattern.

Activation order: You can set the order to run simulation sequentially from 0. For example, if you want to put a T-shirt inside pants, you can set the order the T-shirt to simulate first, then the pants second, which allows for stable simulation.

Layer number: If you layer several clothes together, you can set the order of the clothes layers. The higher the number, the more it is simulated outside and vice versa. The layer order is absolute, so you can even change the order after the simulation to bring the inside layers out.

You can use the layer order function only when [Untangling Cloth] is checked(‘Simulation panel > Advanced settings > Untangling Cloth’)

You can layer the clothes as you like by adjusting the activation order and layer number.

Part8. Design Modification

In addition to changing the length or width of the garment, you can also create garments by changing the pattern in various ways using internal lines.

  • Insert a rubber band
  1. After selecting the front and back side seams of the T-shirt, click [Offset Innerline].
  2. Creates internal line segments with the desired spacing and number.

3. When you click on the internal line segment you created, the properties window will change to the internal line segment properties. At this time, click the elasticity checkbox to activate it.

Width: width of the rubber band, adjustable from 0 to 10 cm

Strength: strength of the rubber band.

Ratio: Ratio of the rubber band. The lower the value, the tighter the rubber band and vice versa

  1. Strength 100% / Ratio 40% - it can be easily transformed into a T-shirt design with both side seams tightened as shown below.
  1. Design with logos and stitches.

Part 9. Wearing a Jacket & Accessories

You can create a full coordination outfit with inner and outer by adding a jacket zls file. When adding a jacket, pay attention to the activation order and layer number. For example, if the layer number of a T-shirt is 0, and pants is 1, set the jacket to 2 or higher

When adding a jacket zls file, if the jacket is saved in the draping board, you can add the outfit in a simulated state. Right-click the thumbnail of the outfit in the draping board and click Append.

If the added costume is misaligned with the avatar, adjust the position of the costume using the moving gizmo..

Before running the simulation, set the jacket layer higher than the inner T-shirt, and then start the simulation. If you run the simulation without adjusting the layers, the clothes will collide, so you need to set it up in advance.

 You can add hair, shoes, etc. from [Avatar Panel > Accessories].

If the outfit gets misaligned after adding the high heels, select the entire outfit and adjust its position using the move gizmo.

Add the completed outfit to the draping board and save the file. Since the draping board saves the simulation state as it is, the size of each item is large. Therefore, make sure delete items that you don’t need before saving the file

You can capture your work using [3D Capture]. When you click the 3D Capture icon at the bottom of the 3D view, a pop-up window will appear

You can extract the image by selecting the resolution, width/height. You can extract a 360-degree turntable either as an image cut (PNG or JPG) or as a video format (MP4). 

Part10. Design a Dress Shirt

1. Import a sample DXF file

Import a DXF file by selecting File - Import – DXF. (or you can drag & drop the file into the 2D window)

2. Place the pattern on top of the 2D view avatar.

3. Organizing Pattern & Dart

Organize the front chest darts, then rearrange the patterns.

Complete

4. Sewing

Sew darts, shoulder lines, side lines, yoke, sleeve seam lines, etc.

  • Box Pleat Sewing

Sew the nuts so that they face the opposite direction. 

Folding the inner line Select the inner line and change the angle in [Properties – Inner Curve Properties - Fold - Angle]. When folding outward, make it closer to 360, and when folding inward, make it closer to 0

  • Sleeve Sewing 

To create a side opening on the sleeve, select the inner line and cut it.

Sew the placket pattern on the sleeves.

To create a sleeve pleat, sew with the notch facing in the opposite direction.

Adjust the folding angle value of the inner line to create an angle. Repeat for the opposite pleat.

 

Use Multi Sewing (V) to designate the cuff area ① and press enter. Designate the placket area ②, sleeve areas ③, ④, ⑤, and ⑥ in that order and press enter.

Sew the front and back armhole notches to match each other. Then sew the remaining parts.

Sew the band to the neckline. Sew the collar to the band

Mirror copy the entire pattern (ctrl+E). The unfold pattern selects the center line and apply Unfold Mirror.

5. Place patterns on the avatar in 3D view

Adjust the position of the pattern on the 2D view avatar, then right-click and select [Locate in 3D -> Front/Back] to place it on the 3D view avatar. After that, rearrange the pattern back to its original position in the 2D view.

Place the sleeves on your avatar using Quick Move (Shift+Q) or Gizmo. Do the same for the other sleeve.

Change the deformation parameters to place the pattern so that the sleeves can be wrapped around the arm. Then, change the deformation parameters of the band and collar to place the pattern. If you want to transform horizontally, change the X-axis value. (After selecting the pattern, hold down Shift and move the mouse wheel to change the deformation parameter X-axis value) After transforming the pattern, use the Move Gizmo to appropriately place the pattern

Fold the collar by adding an internal line and adjusting the folding angle value. You need to activate folding in the 3D view to check it in the 3D window.

7. Button

Select Button from the 2D Action toolbar. Add a button to the front pattern as shown in the picture. Similarly, add a buttonhole to the opposite side of the front

Select Button from the 2D Selection toolbar. After selecting the entire buttonhole, change [Buttonhole Properties - Angle] to 90 degrees in the Properties panel.

Lock the button by selecting Lock Button from the 2D Action Toolbar and clicking on the button and buttonhole once each. Repeat for the cuffs and band.

7.  Simulation (space bar)

8. Add Fabric

You can choose any fabric from the Fabric > Preset list and apply it to the finished garment. If you want to change it to any color other than white, right-click on the desired Preset item and click Duplicate (The duplicated fabric will be moved to the Custom folder).

9. Fabric Properties

Depending on the fabric you change, the fabric properties will also change. Change the fabric properties by selecting similar properties from the presets provided

Part11. Design a Hoodie

1.  Import a sample DXF file

Import a DXF file by selecting File - Import – DXF. (or you can drag & drop the file into the 2D window)

2. Place the pattern on top of the 2D view avatar.

3. Sewing

After sewing the half-pattern, copy all patterns symmetrically (ctrl+E) except the back shirring pattern. Unfold Mirror the back and sew the remaining parts.

4. Place patterns on the avatar in 3D view

Adjust the position of the pattern on the 2D view avatar, then right-click and select [Locate in 3D -> Front/Back] to place it on the 3D view avatar. Then, rearrange the pattern back to its original position in the 2D view.  

Place the sleeves on your avatar using Quick Move (Shift+Q) or Gizmo. Do the same for the hoodie.

Adjust the Deform parameters to place the sleeve and hoodie patterns. (After selecting the pattern, hold down Shift and move the mouse wheel to adjust the Deform parameter X-axis value.) After deforming the pattern, use the move gizmo to appropriately place the pattern

5. Zipper

Select Zipper from the 2D Action toolbar. Click a point ① → Click a point ② → Click a point ③ → Click a point ④ → Enter → Click a point ⑤ → Click a point ⑥ → Click a point ⑦ → Click a point ⑧ → Enter → Zipper created

You can change zippers & sliders in the Properties panel. Changing the slider position is only possible in the pre-simulation state.

6. Unfold

Select the line segment (S) in the 2D selection toolbar to unfold the ribs.

Add an inner line between the rib patterns by selecting Curve (Q) from the 2D Action Toolbar. Some of their stitching got missed, so sew it again.

Select [Main Menu - View - Normal] and check the outer surface of the pattern.

Select the inner line of the rib patterns and fold them with [Properties – Inner curve properties – fold – angle]. You must activate [fold in 3D] to check it in the 3D window.

If the folding direction appears to be reversed, activate [side change].

Because the inner line looks like origami due to folding, adjust the [Inner curve properties - roundness] value to make the ribs round.

7. Expand pattern outline

Select the outline of the hoodie pattern. Right-click and select [Offset Outline] to expand the distance.

Select the extended internal line segment and adjust the angle and roundness.

Since the new pattern has been added, sew it again.

8. Simulation(space bar)

9. Add Fabric

You can choose any fabric from the Fabric > Preset list and apply it to the finished garment. If you want to change it to any color other than white, right-click on the desired Preset item and click Duplicate (The duplicated fabric will be moved to the Custom folder).

10. Fabric Properties

Depending on the fabric you change, the fabric properties will also change. Change the fabric properties by selecting similar properties from the presets provided